A Bored Game: The Damn Papierkram!
Communication Design Project by:
Myles Berrington, Yasmin Guifoyle, Micaela Tapia Beltran, Simona Predic
Advisors Concept & Prototyping:
Prof. Henrik Rieß, Erin Kim, M.Arch. II
Advisors Graphic Design
Sam Kim, M.A., Dokho Shin, M.A.

Research Question:
How can the frustrating experience of waiting in line at Berlin's Bürgeramt be turned into a moment of connection and exchange?


Design Process // Hando Font based on Linocut Design
Design Process // Packaging Design

‘The Damn Papierkram’ is a board/bored game about the one thing everyone in Berlin knows too well – waiting at the Bürgeramt.
Instead of fixing the frustration, the experience was turned into a game. Players relive the chaos of getting an Anmeldung: the confusion, the endless forms, the waiting.
The design borrows the cold, minimal look of Berlin's government websites – lots of black, white and red – but twists it with humor and satire. Based on real interviews and our own painful experiences, the game gives people a fun, low-key way to laugh about bureaucracy, share their stories and realize that everyone else needs going through the same processes.
See all ‘Waiting Time’ Projects
Contact:
Prof. Henrik Rieß
Interaction Design and Visual Communication
Whitecliffe University of Applied Sciences
Salzufer 6, 10587 Berlin, Germany
Tel: +49 30 81 05 80 80
E-Mail: riess✺berlin-international.de
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